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AR Throw and Score (AR Foundation: ARKit, ARCore) — Unity Asset

AR Throw and Score — Unity Asset & Arcade Game Template which combines Augmented Reality and Throw Mechanics for Mobile Platforms. Toss Diligently & Try to Get the Best Score by Hitting the Target Containers without touching the Ground. AR Safety First.

During an encounter with a target, a player may throw a ball, weapon (or any object you want) by tapping any point on the screen (easy mode) or by flicking (swiping) the ball from the bottom of the screen up toward the target (hard mode). Both modes form different speed and throw direction based on the last tap point, what makes the game even more interesting.

AR Engine

The game uses 2 AR Engines with auto selection:

  1. AR Foundation (ARCore, ARKit) with the next features:
  2. AR Camera Lite will be used when AR Foundation is not supported by the mobile device. It’s also used when Testing in Unity Editor: the game in Editor is always run with this Engine.

Features of AR Throw & Score

Bring the enchanting Power of Augmented Reality into your amazing AR Throwing Game or App:

Package Contains

Check the Map of Unity Assets to choose the product that best suits your needs.

Use Cases of AR Throw & Score

Popular Mobile Games:

Limitations

Learn Limitations separately for Each Asset included in the package.

Tutorial

This tutorial is relevant for AR Throw and Score 2.3+.
Tutorial for the previous version can be found only in the asset folder.

Getting Started with AR Throw & Score

Folders & Files in the package by default:

Steps

If you have any issues with the first launch then just Reach Support with Invoice Number and Get Help.

If you read this tutorial from PDF, first check the latest docs online to get actual information.

  1. Create New Unity Project with Unity 2021.3.21 & “3D” Template.
  2. File > Build Settings > iOS or Android > Switch Platform.
  3. Next Packages must be manually installed with Git & Unity Package Manager:
    1. Native Camera 1.3.7.
  4. Download and import AR Throw and Score into Unity.
    1. Warning Windows:
      1. Click “Import” to overwrite the Project Settings with predefined ones.
      2. Click “Install/Upgrade” for Package Manager Dependencies.
      3. Click “No” when enabling the backends for the new input system.
  5. Next Packages are provided with Unity Package Manager, and they are already installed for this Asset by default. If packages are missing (Warning Window did not appear) then install them again with Unity Package Manager (with advanced settings enabled: “Pre-release Packages” & “Show Dependencies”):
    1. TextMesh Pro 3.0.6:
      1. Always Required: Window > TextMeshPro > Import TMP Essential Resources.
    2. AR Foundation 4.2.7;
    3. AR Subsystems 4.2.7;
    4. ARCore XR Plugin 4.2.7;
    5. ARKit XR Plugin 4.2.7;
    6. Editor Coroutines 1.0.0;
    7. Input System 1.5.0;
    8. Subsystem Registration 1.1.2;
    9. XR Legacy Input Helpers 2.1.10;
    10. XR Plugin Management 4.2.1.
  6. Reopen Unity Project.
  7. Open Scene: Makaka Games > AR > AR Throw and Score > Scenes > Demo.
  8. Test in the Unity Editor or Build for Mobile.

Each Unity Asset included in AR Throw and Score has its own documentation in the target folder or on the website (the latest docs).

How to add a new Container to Game

  1. Duplicate any Container on scene and place it as you want.
  2. “$” Game Object > “AR Throwing Game Control” Component > Score Controls: Add to Array the “Score Control” Component of New Container’s “Score Trigger”.
  3. Play.

Testing

Learn the Testing Section of AR Throwing.

Tested with Mobile Devices

Support

First, read the latest docs online.
If it didn’t help, get the support.

Changelog

Check the current version of AR Throw and Score on Asset Store.
The latest versions will be added as soon as possible.

2.3:

Improvements:

2.2:

Improvements:

2.1:

Features:

Improvements:

2.0:

Features:

Improvements:

Exit mobile version